DiChrome (GGJ)

with a whimper (GGJ)

Lazer Beak (GGJ)


Game: DiChrome

Description: Having received an artifact to shape the terrain with a magic paintbrush, players fight against each other standing on ground that’s constantly altered. In a polished version, the game had many different gamemodes and allowed players to create their own maps. Game Jam theme: Deception.

Status: Completed in 48 hours (and improved upon above).

Platforms: XNA.

Details: DiChorme2.com as well as Globalgamejam.org/2010/dichrome

Team: Dylan Jones, Joe MeersmenKit Burges, Colin, Nick, Jacob, John.

Role: Concept, Design, Level Design, UI.

Primary Tools: Pivotal TrackerPhotoshop.