The Dylan Jones
  • The Dylan Jones The Dylan Jones

    My name is Dylan Jones.
    I'm a game designer, specializing is mechanics,
    systems and spaces. I call San Francisco home.
    I traded in my youth for a head start on my career.

    DU offers me a legitimate education in games.
    I recently founded Big Boom Games, and we create
    unique and fun indie games.


    I'm always looking to make a new friend.
    Looking for talent or just want to talk games?
    Let's have a conversation, please say hello!


    ~Dylan

  • The Dylan Jones

    Interactivity is my true passion.
    I got my start in experimental design, which has translated player experience.
    Below you can see some of my recent work. Everything on this page was created or lead by yours truly.

    • The Dylan Jones

      RGB

      A unique platformer that innovates
      mechanics while remembering the retro.                          
                                 
                                 
                                     
                                          RGB

                                          
      Play as a lonely pixel trying to escape from
      his troubled and expiring environment.
      
      While escaping, you must master the three 
      colors that dominate this world. Red, green 
      and blue will have a constant influence over 
      your platforming. When the background color 
      changes, so does your surroundings! 
      
      A re-made version is being built using Unity
      with the gang at  Big Boom Games.
      
      You can play the current version at:
      RGBgame.com
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Zenobia

      Space shooting in 3D with a full
      six degrees of control and hazards.                            
                                 
                                 
                                     
                                          Zenobia

                                          
      Sit in the cockpit and battle in space with 
      an amazing six degrees of total freedom. 
      
      Count your turret kills as you navigate a 
      dynamic asteroid field of danger. Plug in an
      Xbox controller to maneuver your ship and save
      the outcast mining network, un-suspicious that 
      your cause may not be what you've been told. 
      
      This prototype was built in Unity, along with
      code talent from Marvin Ma. 
       
      Watch the games trailer here or at: 
      ZenobiaGame.com
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Psycologica

      A mind bending first person proof
      of concept exploring some dark ideals.                            
                                 
                                 
                                     
                                          Psycologica

                                          
      Explore the world through the eyes of a 
      depressed mother, trying to find a way out. 
      
      Themes of the un-conscious make a full circle, 
      experience the boundary of unique interactive 
      flashbacks and player enforced memories. An 
      exploration that confronts you with an option 
      that not many games do, take your own life. 
      
      This thought provoking prototype was a sole 
      effort using Unity, under a month. 
      
      Live the demo by watching the trailer / walk
      through to your right, feel free to ask me more.
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Blackout

      Kodu Prototype and play testing
      session for intense top down scares.                            
                                 
                                 
                                     
                                          Blackout

                                          
      Remember childhood as you visit grandmas 
      house only to find how things have changed. 
      
      You must choose if you want to light up the 
      dark freighting hallway to see your path, or 
      throw firecrackers to scare away ghosts.
      But you can't do both, so you might need 
      luck to make it out with dry underwear!
      
      This early concept was developed with 
      friends using Kodu for Xbox 360.
      
      See the trailer and play testing right there.  
      Ask about our written documentation.
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Detective Stroop

      An iPhone color based game that
      involves twitch reflexes and a quick brain.

      Detective Stroop

      
      This iOS game puts you in the role of a
      detective living in a noir and steampunk world.
      
      The timer clicks down as you defuse bombs by
      cutting the correct colored wire. However, it
      appears things are not so simple as the right
      wire to cut is told to you with the tricky
      Stroop effect. You must keep your brain sharp!
      
      This new version is being built by using Unity
      and the amazing talent over at Big Boom Games.
      
      You can play a work in progress version here:
      
      BigBoomGames.com/Stroop

    • The Dylan Jones

      TEDxDU

      Augmented reality using real
      motion capture along with similar themes.                            
                                 
                                 
                                     
                                          TEDxDU

                                          
      As the first undergraduate allowed to use
      DU's motion capture cage, it was exhilarating. 
      
      I showcased some on-the-side motion capture
      and augmented reality work at a booth during
      TEDxDU 2010. After, I was invited to speak 
      about games at the TEDxDU Salon. Then, I
      worked closely backstage during TEDxDU 2011. 
      
      Definetly check out the above links, they
      have all the (mutliple) videos you need!
      
      Stay tuned for more TED action as well!
      Please contact me for follow-ups. 
      
                                         
                                         
                                          TEDx                                    
                                 
    • The Dylan Jones

      A Heartbeat on the Surface

      A solo Global Game Jam game
      using your heart as the center piece.                            
                                 
                                 
                                     
                                          A Heartbeat on the Surface

                                          
      As a right of passage, I went solo this year 
      With the theme of a heart beating, it scares.
      
      Over a 48 hour weekend, I created an 
      exploration expierence to scare you. I was very 
      satisied with how everything turned out.
      I also created the short teaser to the right
      during the Jam, packed with content. 
      
      I used Unity and the asset store to finnish this
      over the weekend of Game Jam. 
      
      If you're in the mood, download or play it at:
       theDylanJones.com/heartbeat 
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      with a whimper

      An experimental game jam project
      with themes of discovery and extinction.                            
                                 
                                 
                                     
                                          with a whimper

                                          
      The perspective of a moth has never been 
      so humbling, worlds don't end with a bang.
      
      An experimental perspective with an out of 
      the box design to narrative. Players softly fly
      around the world gathering clues to what has 
      happened. Soon, you realize you are the last
      living thing on earth, and not for long.  
      
      This Global Game Jam title was streamed
      world wide and was featured on the homepage.
      
      Watch gameplay or download it at:
      WithAWhimper.com
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Lazer Beak: Chapter 1

      For me, an odd game about, well...
      You might just have to watch more about it.                            
                                 
                                 
                                     
                                          Lazer Beak: Chapter 1

                                          
      Another Global Game Jam title that
      was created in a much diffrent vien. 
      
      Close your eyes and imagine a bird shooting
      lazerz at lobsters with jetpacks, a time traveling 
      gameplay ability, sea stars cry below you, 
      fighting for days on end. Open you eyes, 
      that is Lazer Beak: Chapter 1.
      
      A straight 2D Unity creation for another
      Global Game Jam in (much less than) 48 hours.   
      
      See the documentary to the right, and play it at:
      BigBoomGames.com/LazerBeak
                                         
                                         
                                                                         
                                 
    • The Dylan Jones

      DiChrome II

      Ancient worlds of ninja and samurai
      conflict combined with innovative abilities.
                                 
                                 
                                     
                                          DiChrome

                                          
      Play as either a ninja or samurai as you fight
      with not only weapons, but by painting terrain.
      
      As the battle between these charecters rage,
      they will find that they key to balance is
      within the 'mountain brush'. These innovative 
      controls allow great power in the many
      game modes to fight against friends. 
      
      Built in XNA, a polished Global Game Jam
      project with the same 48 hour team.
      
      Watch commentary right there, site here:
      DiChrome2.com
      
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Icarus's Dream (Kinect)

      An experimental art game that uses Kinect
      for an emotional connection in gameplay.
                                 
                                 
                                     
                                          Icarus's Dream

                                          
      Creating unique and powerful experiences is 
      one of my high priorities, Kinect helps with this. 
      
      In this game, players participate in a
      relationship, while trying to free themselves from
      societies pressures and other materialist needs. 
      More experimental, I believe interactive
      media has a huge advantage to express emotion. 
      
      I did art and animation while directing a team 
      using Processing and Kinect libraries.
      
      Check out the short developer diary here
      for a walkthrough of the whole thing.   
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Seria Monte: The Western (Kinect)

      A rendition of the classic western shootout,
      using Kinect for that realistic tension.
                                 
                                 
                                     
                                          Seria Monte: The Western

                                          
      My start was in cinema, it's an on
      going venture to bring these scenes alive. 
      
      Everybody wants to see how they
      would fair in that classic western
      shoot out scene. Real life gun slinging
      makes a showcase using Kinect.
      Are you good, bad or ugly?
      
      I helped a small team inside Processing 
      and using Kinect libraries for it. 
      
      See if you would make it
      during the display to the right. 
      
                                         
                                         
                                                                           
                                 
    • The Dylan Jones

      Kinect Hackz (Kinect)

      A motion controlled Kinect game
      where the struggle with friends is real.
                                 
                                 
                                     
                                          Kinect Hackz

                                          
      Making things do stuff there not supposed 
      to is always a blast, and Kinect was just that. 
      
      During the launch of Kinect, it was a goal to 
      make something playable and fun. Such 
      expectations were surpassed with the creation
      of this Kinect PC game. It was often played
      in college dorms, and was a delight to make! 
      
      An individual endeavor inside the Processing 
      language with reference from the internet.
      
      See the mayhem on the video. 
      As always, feel free to ask me questions.  
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Dodge and Collect (series)

      The evolution of this 2D to 3D ship
      morphing, dodging and collecting title.
                                 
                                 
                                     
                                          Dodge and Collect (series)

                                          
      Can't get enough of retro color based games?
      Good. The world needs more!
      
      Currently interested in how color states can
      relate and store information to players, it's 
      something deserving to be furthered explored. 
      See the evolution of this 2D to 3D twitch, one
      must dodge and collect to survive and score.  
      
      Started as a solo project using Processing,
      it has evolved with Damon Chandler. 
      
      Watch the evolution video here, or play it at:
      
      BigBoomGames.com/DodgeandCollect  
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      The Last Day

      An emotional commentary on the
      day after day routine we all know too well.  
                                 
                                 
                                     
                                          The Last Day

                                          
      While living the life of a college student, were
      forced to ponder such mind-numbing daily grinds.   
      
      A game about one specific day, while setting 
      up an experimental outlook about the choices
      we make every day of our lives. Between 
      school, work and friends, we must find a balance.
      A social commentary about those decisions. 
      
      Its creation was a one man show, and 
      exclusively Flash was used from start to end. 
      
      See the multiple ending walkthrough to 
      the right, and ask for more details. 
      
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Toggle

      A colorful platformer requiring states
      of play to be toggled in order to progress.  
                                 
                                 
                                     
                                          Toggle

                                          
      Changing factors on the fly can create a 
      necessity for fast reflexes, and you'll need them.  
      
      In this platformer, players control a fellow 
      trying to escape from a duel colored world
      by switching their color in order to become
      immune or a dangerous weapon, as well as
      making gravity kneel before them. 
      
      The protoype was created in GameMaker with 
      Graham Chruchill on the forefront. 
      
      See a quick gameplay example by clicking
      play on the video to your right. 
      
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Cellpocalypse

      Defending your body from various
      harms in a co-op challenge for continued life.                            
                                 
                                 
                                     
                                          Cellpocalypse

                                          
      Defending the inside of another's organs while 
      cooperating and learning from each other. 
      
      You and a friend take the role of cell walls
      as you defend from evil bacteria and viruses
      trying to do you bodily harm. However, you 
      must learn your strengths and weaknesses as
      you can only defeat matching colored enemies.
      
      This oozy game had its code written by
      Sara Bine, and was developed in Flash. 
      
      See a sample of it at increased speed 
      with the video on the right. 
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Paper Prototyping and Board Games

      A montage of paper prototypes and
      original games you don't need a screen for.                            
                                 
                                 
                                     
                                          Paper Prototyping

                                          
      Creating paper prototypes are one of the 
      strongest ways to practice pure design. 
      
      Building games for and with friends is 
      a very important skill set and hobby. 
      When creating new rules for past board
      games or creating from scratch, you can focus
      on whats important, and that's the design. 
      
      These games were created using a variety of
      materials, objects and out of the box thinking. 
      
      A short but sweet montage of just some of 
      these past thoughts and games to the right. 
      
                                         
                                         
                                                                             
                                 
  • The Dylan Jones The Dylan Jones

    A written history of recent experience.
    Download the .pdf for anything you want.
    Ask about my diffrent in-person résumé too.


    • Resume ver 2.1
    • Cover Letter (please request)
    • References (please request)

    Feel free to contact me for anything!
    I truly hope to hear from you!


    ~Dylan

  • The Dylan Jones

    A quick list of things I've done, events or other projects.
    This is a good place to find gossip.
    Another place to explore!



    • The Dylan Jones

      Co-Hosting IG:TM Premiere, Q&A and RGB

      Co-hosting the premiere of IG:TM
      a Q&A session, and after partying with RGB.                            
                                 
                                 
                                     
                                          IG:TM Premiere, Q&A and RGB

                                          
      Gamer culture is great,
      as indicated with this event.
      
      It was such an honor to co-host 
      Indie Game: The Movie Denver premiere with 
      Marc Wilhelm. After, I did a Q&A about indie 
      games and tested RGB, at the after party. 
      I look forward to simliar planned events!
      
      The full Q&A is available, please
      contact for any questions or details! 
      
      Skip to 6 minutes into the video
      to only see the after party!
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      TEDxDU

      Augmented reality using real
      motion capture and similar work.                            
                                 
                                 
                                     
                                          TEDxDU

                                          
      As the first undergraduate allowed to use
      DU's motion capture cage, it was exhilarating. 
      
      I showcased some on-the-side motion capture
      and augmented reality work at a booth during
      TEDxDU 2010. After, I was invited to speak 
      about games at the TEDxDU Salon. Then, I
      worked closely backstage during TEDxDU 2011. 
      
      Definetly check out the above links, they
      have all the (mutliple) videos you need!
      
      Stay tuned for more TED action as well!
      Please contact me for follow-ups. 
      
                                         
                                         
                                          TEDx                                    
                                 
    • The Dylan Jones

      Years of Game Jamming

      Although it's not a competition, our
      48 hour games are consistently applauded.                            
                                 
                                 
                                     
                                          Years of Game Jamming

                                          
      Game Jams are a caffeinated induced high 
      for 48 hours to create a game from scratch. 
      
      For all three years of participating in the jam, 
      we have seen great success. The first year we 
      prototyped DiChrome, the next we crafted 
      with a whimper and we just finished
      Lazer Beak: Chapter 1. Lots of fun!
      
      Do you game jam? I like working under these
      crunches and love swapping stories about them.
      
      For more information about anything
      game jam related, say hello to me. 
      
                                         
                                         
                                          Global Game Jam                                    
                                 
    • The Dylan Jones

      University of Denver

      Studying here gives me a well rounded
      and legitimate education in my field.                            
                                 
                                 
                                     
                                          University of Denver

                                          
      DU is an esteemed four year university
      offering a respected liberal arts degree. 
      
      Currently, I plan to graduate on time
      in 2013 with a degree in Digital Media 
      (focus on interactivity and games) along
      with a minor in Art and Marketing. 
      I am a student anxious for the 'real world'. 
      
      I very much enjoy my time at DU, and
      have earned an excellent reputation. 
      
      Please contact me for anything from
      stories to charecter references. 
      
      
                                         
                                         
                                          University of Denver                                    
                                 
    The Dylan Jones

    I was raised with a strong background in film and video.
    In an effort never to let that fade, I create animation and shorts.
    Glance at some cinema.



    • The Dylan Jones

      Duck and Cover Typography

      Animation in After Effects to the old 'Duck
      and Cover' jingle of the 1950s

      Duck and Cover

      
      Listen to old war propaganda telling you
      how to survive a nuclear explosion. 
      
      This kinetic typography piece illustrates 
      the old 'Duck and Cover' audio with plain 
      and simple type. I always enjoy adding tiny 
      details a viewer will only see after watching 
      it a couple of times, life is all about small stuff! 
      
      I used After Effects, Illustrator and 
      'Six Caps' to create everything in the scene. 
      
      With more to come, check back for similar 
      content and drop me a line. 
      
    • The Dylan Jones

      Big Boom Games Promos

      A blend of retro to real life for
      the new game studio.

      Big Boom Games Promos

      
      A little character breaking out from the 
      retro, and into our all-too-real world. 
      
      These promos were created to follow
      video docs for Big Boom Games.
      You'll find them used as outros in 
      making-of videos and other random
      events and products from us. 
      
      These three shorts were made in 
      After Effects, Photoshop and Illustrator.
      
      More to be coming soon, check back at 
      both sites to keep an eye out!
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Zombie Outpost

      Popular machinima celebrating
      downloads for my Halo forged map.

      Zombie Outpost

      
      Gamer culture is one that anyone
      who wants to work in games should enjoy.
      
      These Machinima were concepted, 
      directed, acted, filmed and edited in order
      to advertise the Halo Forge map
      'Zombie Outpost mod' that got quite 
      popular around the community. 
      
      The map was a mod from Halo 3, so
      capture cards and final cut pro were used.
      
      Have you played the Zombie Outpost
      series? Share your story!
      
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Maya Test Animations

      My fun in some first attempts at
      creating 3D animations and storys.

      Maya Test Animations

      
      Always on a quest to lean new things,
      I enjoy working inside 3D spaces. 
      
      Along with some humble 3D modelying 
      skills, bringin charecters and stories 
      to life with 3D software like Maya is 
      always of high interest. I am just starting
      my life long partnership with such tools. 
      
      The video to your right was created with
      Maya, and I look forward to learning more.
      
      Have you played the Zombie Outpost
      series? Share your story!
      
      
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      Sam the Ninja

      An early flash animation of an escaping
      ninja named Sam.

      Sam the Ninja

      
      The best thing about creating work, is that
      it's always fun to make stuff come alive.  
      
      I had a blast creating this ninja/samurai 
      animation over a weekend. It was one of 
      my first times in Flash and my positive 
      experience stemmed future work. Watch Sam
      the ninja try to escape the authorities! 
      
      One of my first animations created
      during a weekend of Flash. 
      
      There are plans to see Sam in a game, so you 
      never know where you'll see this ninja next!
                                         
                                         
                                                                             
                                 
    • The Dylan Jones

      who am i? (high school)

      In high school I created
      a personal exploration piece.
                                          who am i? (high school)

                                          
      It's always important to remember where you
      come from, don't forget what got you here.
      
      This is a very personal piece I made for
      college applications in high school. I was 
      honored to be picked out of a crowd and 
      remembered years later for my submission. 
      Past history is sometimes worth sharing. 
      
      Used final cut pro and a dinky old
      cassette camera to record the story. 
      
      Afterwards, I received much support from friends 
      over the years, and have many to thank. 
      
                                         
                                         
                                                                             
                                 
    The Dylan Jones

    The roots of our creative outlets are a key to future success.
    I enjoy studying print media and still photography.
    Check out the limited online collection.



    • The Dylan Jones

      Falcon Under the Gates

      Taken with a 1956 Lieca M2
      I dabble in photography.
                                          Falcon Under the Gates

                                          
      Participating in the roots of traditional 
      media is important for all creatives. 
      
      Used fathers fathers 1954 Leica M2 film camera
      to take this photo, along with many more.
      I enjoy the smell of dark room chemicals 
      and classic photography is a skill that should
      never be left to die on the digital frontier. 
      
      The , exposing your film as you watch
      prints develop, is a memory worth having. 
      
      There is more where this came from, send 
      me a postcard to discuss vintage formats. 
      
                                         
                                         
                                         Falcon Under the Gates                                    
    • The Dylan Jones

      typeFace

      A typography-based
      self portrait expressing myself.

                                     
                                          typeFace

                                          
      It's said the human face can express a 
      thousand words with a simple glance. 
      
      In this typography based art piece, there is
      more than those thousand words, all relating 
      to how one might carry themselves. From
      quotes to thoughts and beliefs, this typeFace
      says all it needs to say. 
      
      The piece was created in Photoshop based
      from a portrait series by Eliza Paul. 
      
      Although time consuming, I plan to further
      such typography based designs in the future. 
      
                                         
                                         
                                          typeface                                    
    • The Dylan Jones

      Fanorama

      Fan art created from the
      popular game 'Halo 3'.

                                     
                                          Fanorama

                                          
      Fan art created from using tools in along with
      the very popular Bungie game, Halo 3. 
      
      Creating art using video games as your
      canvas has been called many things. At the
      end of the day, it's expression through a 
      new type of media. Another form I indulge 
      myself in of fan content in game cultcha. 
      
      Shots were taken using Bungie's in game 
      theater tool, and Photoshop. 
      
      Since, other Halo-Panoramas and other
      game created 'photos' have gained popularity. 
      
                                         
                                         
                                          Fanorama                                    
    The Dylan Jones

    Interaction is the main reason people keep living.
    I have a background in web and UI. Websites change the world.
    I particiapte in this change, with my most recent web projects below.



    • The Dylan Jones

      Profile Pic Maker

      Original and very successful
      Facebook profile photo helper site.

                                     
                                          Profile Pic Maker

                                          
      One of the first sites to create 'windowed profs' 
      designed for the general publics ease of use. 
      
      A concept first experimented on the personal
      Facebook profile, we brought one of the first 
      consumer based profile makers to the common
      good. We also refused to watermark images
      and passed on buying offers. Enjoy it!
      
      Fantastic work, especially from Sara Bine and
      Ryon O'Horo on the backend of the function. 
      
      Have yours made and find directions here:
      ProfilePicMaker.com
      
                                         
                                         
                                          Profile Pic Maker                                    
    • The Dylan Jones

      DiChrome

      Created fun scrolling to
      properly display prototyped title.

                                     
                                          DiChrome

                                          
      A different kind of scrolling website to
      display the mentioned prototype.
      
      This website follows the diegetic forms
      of the games menu and interface. An
      innovative website was needed for the 
      innovative prototype. Although the site has
      been postponed, its worth a 'scroll' through. 
      
      After finishing the design and graphics, it 
      was my friend  Ryon O'Horo who did code. 
      
      Visit the site at its original stop:
       DiChrome2.com
       
                                         
                                         
                                          DiChrome website                                    
    • The Dylan Jones

      Leif Sunde

      Rising band website to express
      thoughts about music and life.

                                   
                                          Leif Sunde

                                          
      A rising music collaboration, Leif Sunde
      has been playing in Denver, Colorado. 
      
      Leif has recently found the need to start
      sharing his music online. This site helps 
      support him and gets the band closer to 
      achieving their goals. 
      
      Although the musician needs to add some
      content, you can hear the tunes below.
      
      Check out the band at:
      LeifSunde.com
      
      
                                         
                                         
                                          Leif Sunde                                    
    • The Dylan Jones

      Big Boom Games

      Showcase for the new indie game
      company where we make fun!

                                     
                                          Big Boom Games

                                          
      The recent indie game developer has a
      brand new web presence for you. 
      
      See and play new games by the 
      development team, showcased on the new
      website. The sites got all the necessities and
      you might notice is looks similar! Definitely go
      check out all the awesome stuff over there.  
      
      Explorethe main site for more information
      on everything Big Boom Games has goin on.
      
      Visit Big Boom Games:
      BigBoomGames.com
      
      
                                         
                                         
                                          Big Boom Games                                    
    • The Dylan Jones

      theDylanJones.com

      A brief representation of
      ones self and career.

                                     
                                          theDylanJones.com

                                          
      By now, you should have heard of
      this shiny new spectacle. 
      
      A personal representation of past experience 
      and project work. The site hopes to extend a 
      friendly greeting for anyone looking to hire or
      network. Having just been built, please come by 
      again soon to see what else has been added. 
      
      The world improves from feedback, if you 
      have any, let me know what you think!
      
      I hope you pass the site along:
      theDylanJones.com
      
                                         
                                         
                                          the Dylan Jones                                    
    The Dylan Jones

    There is always more to see, more to do and more people to meet.
    This is a space where I can put anything I want, from my writing to my friends.
    Find a treasure chest or golden ticket with a simple click.



    • The Dylan Jones

      Writing Samples

      A collection of writing
      samples from different genres.

                                     
                                          Writing samples

                                          
      
      I am currently gathering my favorite 
      pieces to share with you. 
      
      Until then, please keep clicking!
      
      
                                         
                                         
                                                                             
    • The Dylan Jones

      People

      Some folks that I enjoy
      the company of very much.

                                     
                                          People

                                          
      
      Some people make your life better. 
      Below are only some of those people. 
      
      Damon Chandler (artist)
      Sara Bine (web)
      Ryon O'Horo (web)
      Eliza Paul (photography)
      Graham Chruchill (film) 
      Chloe Smyth (interior design)
      Stew Bird (tunes) 
      
      More to come soon!
      
      
                                         
                                         
                                                                             
    • The Dylan Jones

      Places

      Some of my favorite spots
      on the internet I recommend.

                                     
                                          Places

                                          
      Those spots in life where you go to think. 
      Let me show you mine.  
      
      GDC
      IGDA
      Winnitron
      Unity
      TED
      Indie Games Blog
      Pixel Prospector
      TIG Source
      Play This Thing
      Rock Paper Shotgun
      Gamasutra
      IGN
      More to come soon!
      
      
                                         
                                         
                                                                             
    • The Dylan Jones

      Things

      Stuff you might want to know
      about as I think they're cool.

                                     
                                          Things

                                          
      
      This is the stuff I want to share with you.
      You got something too? Well, tell me about it!
      
      I have too much to share!
      I'll be narrowing down my list when I get
      a free 30 minutes. Come back to check! 
      
                                         
                                         
                                                                             
  • The Dylan Jones The Dylan Jones


    I really do like to meet new people.
    If you want to follow up from a hello, or perhaps
    you just stumbled across my stuff, drop me a note
    to say hi. It's a small world, I'll see you around!



    • facebook
    • @the_DylanJones
    • LinkedIn
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    • Dylan@theDylanJones.com

    ~Dylan

The Dylan Jones The Dylan Jones The Dylan Jones The Dylan Jones The Dylan Jones The Dylan Jones